![]() ![]() When you lose your settlement will burn and you need to ask your stronger alliance mates to send in reinforcements so you can survive the next wave. The Infected horde will stop launching waves at your settlement when your settlement has failed the defense twice.įor each successful defense, you get a score depending on how many units you managed to defeat. If the percentage of the Infected Horde killed is less than 50%, the defense is considered a failure, and your settlement will burn. As soon as that happens, timer will start and consecutive waves of increasing difficulty infected will be spawned. The alliance territory will be surrounded by the infected horde. ![]() If your alliance member has 0 troops in their base and you send in a full reinforcement, given that defense is successful, your alliance member will get 100% of the point and you will get a max 50%, yielding 150% of the point for your alliance score. After each wave, players who are still participating will receive a battle report.ĭo note that all states are now using the new horde mechanism where your alliance member's points won't be reduced when you reinforce them. The Alliance members will receive a mail when the alliance leader (R4/5) sets the auto time and when the event starts. The alliance leader can start it by manually activating the horde alarm when the alliance is ready, or pre-set a time so that the system will automatically activate the horde. The Infected Horde is an event in which tests the strength and endurance of the alliance as a whole. ![]()
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